Intended result
Begin with the spell that succeeded.
Successful spell. One memorable extra effect.
Keep the successful spell intact and add one separate effect, with witnesses, a useful upside and future story.

Successful magic with one extra consequence
Keep the intended result intact while giving the magic a colourful mark.
Begin with the spell that succeeded.
Add one memorable consequence beside it.
Give the table a possible opportunity.
Leave responses with the players and Dungeon Master.

Choose what fits the successful spell
Describe the successful spell, its purpose and the surrounding situation.
Choose severity, effect family, witnesses and an optional trigger roll when undecided.
Add the caster, things to avoid and private Dungeon Master context.
Four steps to a memorable extra effect
Prepare the separate effect around the successful spell.
State its intended result and purpose.
Set family, severity and situation.
Show who notices, reacts and remembers.
Check duration, ending, consequence, upside and future story.
Your successful magic workspace
Prepare a separate effect beside the successful spell, with duration and a useful upside.
Keep the intended spell result unchanged.
Describe the purpose of the successful magic.
Choose the kind of separate extra effect.
Show who notices and how they react.
Give the extra effect a clear span and close.
Include a knock-on result and useful opportunity.
Consider whether it returns and what follows.
Lock, selectively change, edit and save the result.
Nine purposes. Six effect families.
Set the effect around the successful spell rather than replacing it.
Damage, healing, control, utility, movement, divination, summoning, protection or illusion.
Sensory, physical, social, environmental, magical residue or caster.
Choose purpose, severity and an optional trigger roll.
Add situation, caster, witnesses, things to avoid and private context.
Keep useful material together
Revise the sections you want to adjust and preserve useful versions.
Keep the parts you want to retain.
Change chosen parts of the result.
Adapt the material to your table.
Save and reopen the successful spell and its extra effect.

A memorable extra effect ready for the table
Review the successful spell, effect family, extra effect, witnesses and their reactions.
Consider duration, ending, knock-on consequence, useful upside, recurrence and future story.
Review hidden twists, private context and knock-on consequences before copying or exporting a sharing view.
Successful spell. Separate consequence.
Use the extra effect as material for the next scene.
Keep the intended spell result intact.
Add a separate effect rather than a failed spell or new spell.
Leave player responses and table rules with the group.
Review hidden twists and knock-on consequences before sharing.
Generator access and pricing
Choose access for this selected generator or an eligible pack.
Review current standalone access and pricing.
Check whether a current pack includes this generator.
Use your account to review premium product access.
Create a free VISINVOKE account; premium access remains separate.
VISINVOKE means value
Bring successful magic, a separate effect, witnesses and useful opportunity together.

Keep the spell intended result intact.
Add an extra effect beside the successful magic.
Save and reopen the result for later use.
Give the table a possible opportunity and future story.
Explore your VISINVOKE workspace
Each card opens its own product website. Review purpose and access separately; related products do not promise included access or automatic synchronisation.

Open your VISINVOKE desktop products.

Prepare a live exchange after an established social mistake.

Build the wider setting around your campaign.

Develop the places your party travels through.

Explore separate adventure environments.

Explore separate fantasy image creation.
Product artwork is illustrative, not application screens or actual generated image output.
Quick answers
Understand spell purposes, effect families and reviewed sharing views.
Spell Side Effect Generator adds one separate memorable effect beside a successful spell. The intended spell result remains intact while the extra effect creates witnesses, duration, a knock-on consequence, a useful upside and future story.
Begin with damage, healing, control, utility, movement, divination, summoning, protection or illusion. Choose the severity and situation so the separate effect fits the magic without taking away the successful result.
Choose a sensory, physical, social, environmental, magical-residue or caster effect. Describe who notices, their reactions, how long it lasts, how it ends, what follows and whether it might recur.
An optional real roll can be used when the table still needs to decide whether the extra effect appears. Keep an already established outcome intact; the generator adds a separate consequence rather than changing the successful spell or the table rules.
Lock, selectively change and edit individual sections, save versions and reopen saved results. Copy, download or print the complete Dungeon Master view or the player-safe spell, effect, duration, ending and upside. Review private context, hidden twists and knock-on consequences before sharing.
Create a free VISINVOKE account, review current account plans for the selected generator or an eligible pack, then use your account installer page for Desktop Command Centre. Open the generator in your desktop workspace. Free account creation is separate from premium generator access.

Continue in VISINVOKE
Create a free VISINVOKE account and review current generator access.
Use your account installer page for Desktop Command Centre.
Open Spell Side Effect Generator from the Generators collection.